
You can find examples of Enemy Damage Boosts on Beyond the Wall, Hollow Hideaway and Fungiferous Flora. Boosts can be useful in either increase your speed or get you to places where you're not supposed to be. It can be from simple speed increases from card guards' or ants' melee attacks to the massive boosts that boojums and Card Guard with staffs give you. Enemy Damage Boosts (EDB) - You can get damage boosts of certain enemies in the game.You can find examples of Quickstarts on Beyond the Wall, Fortress of Doors 2 and Skool Daze. However, you can perform Load Clipping during the loading time so that you will move in whatever direction you choose in the delay time (but you can't change direction, stop, jump or whatever during a quickstart).
Quickstarts (QSs) - There's a delay at the start of every level before that the game automatically saves, and in that delay you can't move (you can only move your mouse view). You can find examples of Load Clipping on Dementia, Fortress of Doors 2 and Pool of Tears. When alice is still is when the game is loading. This is because demos don't show loading times, and I quicksave and quickload instantly to perform Load Clipping in several places. In my run you may notice that alice gets stuck for a second in mid air and then clips when performing the trick. While you can't clip through walls or any solid object you can clip through weapons, cutscenes and several invisible triggers without activating them. Load Clipping (LC) - Load clipping involves holding a directional key while a game is loading to get a small instant speed increase, which makes you clip in whatever direction you press. You can find examples of bunnyhopping on all levels. To master it you'll need quite a lot of practice. However, not just straight jumping, but also using strafe keys and the mouse view to gain more distance and speed.
Bunnyhopping (BH) - This trick, present in quite a few first person shooters, basically involves jumping all the time. While I don't wish to go into much detail on the run, as I'd rather you find things out for yourselves, I'll list you all the tricks I used in this run, in case you don't understand certain parts. There were many parts where I wasn't sure if I could pull off every trick on nightmare, but eventually nightmare turned out to be easier than I thought on most parts. Doing them took me nearly 10 months, and I'm definitely satisfied with the end result. Originally I wanted to do only an easy mode speedrun, but considering that I really didn't want to leave my terrible hard mode run on sda, I did 2 speedruns simultaneously, on easy and nightmare difficulties. In the end we found quite a large number of new tricks and bugs, and then I started doing a run. Because of that, me and Allantois started going on a trick hunt. I knew that even though my old easy mode speedrun was rather good, there were things still that haven't been discovered. This new run of Alice was originally thought of back in December of last year. Available in three versions: normal/low/high quality DivX.
Speed run of American McGee's Alice on easy skill in 57 segments appended to one file, completed on November 6 2006.